PounceLab.fun / How it works
No circuits required

How FoodFlip works

The mechanism is a physical feedback loop: paw → wobble → moving kibble → occasional treat → more pawing.

1

Load

Twist out the mouse-ear hatch and add a small amount of dry kibble to the main chamber.

2

Scent

Optionally put a pinch of catnip in the separate underside scent cavity and retain it with the scent lid.

3

Swat

The cat noses the front, paws the body, or hits the chunky tail. Any off-center push creates torque.

4

Reward

The body rocks while kibble moves across the maze. Sometimes a piece reaches the outlet and falls out.

Wobble physics

Gravity is the motor.

Low center of mass

The ballast puck concentrates printable mass close to the bottom. When the toy tips, gravity produces a restoring torque that pulls the heavy region back underneath the body.

The three-lobed lower geometry intentionally avoids perfectly smooth spherical motion, so the toy can wobble, rotate slightly, hesitate, and settle rather than simply roll away.

FoodFlip wobble toy illustration
Treat probability

The maze controls how often food appears.

The cat does not “solve” the maze visually. The maze simply changes how food behaves inside the moving body.

EASY

Short path

Minimal obstruction. Good for teaching the basic interaction loop.

MEDIUM

Interrupted path

Radial baffles break up direct movement toward the outlet.

EXPERT

Offset path

Nested rings and staggered openings make dispensing more dependent on orientation and motion.

Why the mouse shape matters

Visual identity is also functional.

Ears = twist grips

The ears make the hatch easier to grasp while also making FoodFlip instantly read as a prey-like cat toy.

Tail = paw lever

A force applied farther from the center produces more rotational torque. The tail turns decoration into an interaction target.

Outlet = mouth cue

The front opening visually anchors the face while remaining the actual path that dispenses treats.